﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Playables.DataStreamType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Playables
{
  /// <summary>
  ///   <para>Describes the type of information that flows in and out of a Playable. This also specifies that this Playable is connectable to others of the same type.</para>
  /// </summary>
  [Obsolete("DataStreamType is no longer required and will be removed in a future release.", false)]
  public enum DataStreamType
  {
    /// <summary>
    ///   <para>Describes that the information flowing in and out of the Playable is of Animation type.</para>
    /// </summary>
    Animation,
    /// <summary>
    ///   <para>Describes that the information flowing in and out of the Playable is of Audio type.</para>
    /// </summary>
    Audio,
    /// <summary>
    ///   <para>Describes that the information flowing in and out of the Playable is of type Texture.</para>
    /// </summary>
    Texture,
    /// <summary>
    ///   <para>Describes that the Playable does not have any particular type. This is use for Playables that execute script code, or that create their own playable graphs, such as the Sequence.</para>
    /// </summary>
    None,
  }
}
